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Class-mate

Project Information

  • Project date: Aug, 2005
  • Development duration: three months
  • Project Investigator: Myoungsoo Jung (MJ)
  • Developers: Myoungsoo Jung, Hyungwook Kim, Sangyun Lee

Class Mate

CLASS-MATE

The class-mate is is a programming game, where the goal is to develop a humanoid to battle against other humanoids. Our class-mate provides an effective method to write a software code based upon object oriented paradigm. Developers (and even for students who are not familiar with object oriented paradigm) can improve their programming skills by composing a C++ humanoid robot as a part of game plays. Specifically, our class-mate allows them to learn the features behind object oriented paradigm such as the polymorphism, inheritance design, and so on, in a natural way. The purpose of our class-mate project is similar to java Robocode project (http://robocode.sourceforge.net/). However, unlike java, C++ have no virtual machine or runtime library, which allows to dynamically link diverse user's programmed objects on demand. To this end, we implemented a COM-based dynamic linkable object method and framework, which can make students or developers to visualize their humanoid robots and play a game to battle upon its virtual environment, which mimics a java virtual machine. In this project, I was the project leader and developed the lexical analyzer and parser for C++.

Feature

  • Educational purpose programming simulation framework
  • Visualizing algorithm as a part of game
  • In addition to learning OOP, it allows to learn the concepts of COM, DLL, multiple inheritance, and interface of C++
  • Class-mate provides a set of API to program runtime robot as well as an IDE environment for programming and compiling humanoids.